I love Darksiders games and their art, it's really amazing, so I tried to do my own version of Uriel.
She's a very strong character and I wanted to show it in the final pose.
I created Uriel's base using Shane Olson's Zbrush method and most of the armor was created in Blender.
Bakes and textures were made in Substance Painter, I´m using the somuch material and after that I have been adding different layers to add even more details to the texture
I used blender again to do the retopology, the rigging, the final pose and the render.
Thank you so much to my teachers, Odín Fernández for his feedback and patience and Álvaro Villegas too for helping me so many times with the retopology, rigging, pose and with the final renders in Blender, I have learned a lot of Cycles and Blender´s do not give.
These are their links of Arstation, please consider visiting them:
https://www.artstation.com/avg3d
https://www.artstation.com/odin3d
You can check my teacher's website here, he has incredible courses and a mentorship program: